Assistant Professor, History Education Department, Farhangian University, Tehran, Iran
10.48310/rhe.2026.23260.1197
Abstract
Background and Objectives: The emergence of new technologies and computer games has opened new horizons in the field of education and learning, particularly since learners across various educational levels are among the primary audiences of these media. In the realm of history education, strategic computer games can provide an interactive and simulated environment for comprehending historical processes. The present study aims to investigate the role and educational capacities of these games, specifically through a case study analysis of the strategic game "Civilization" in history education .Methods: This research was conducted using a descriptive-analytical approach within a qualitative framework. Data were collected through documentary and library reviews, content analysis of the "Civilization" game with a focus on decision-making mechanisms and the representation of historical events, and a comparative analysis with the principles of the history curriculum. Findings: The findings indicate that this game can enhance students' historical understanding by fostering historical thinking, creating cognitive engagement, and bridging the gap between theoretical knowledge and practical experience. However, challenges such as the selective representation of history and the dominance of a Western-centric perspective highlight the necessity for critical analysis and the development of appropriate educational strategies. Conclusion: Despite certain limitations, the "Civilization" game
bakhshi ostad, M. A. (2025). Investigating the Capacities and Limitations of the Computer Game "Civilization" in History Education. Research in History Education, 6(3), 1-21. doi: 10.48310/rhe.2026.23260.1197
MLA
bakhshi ostad, M. A. . "Investigating the Capacities and Limitations of the Computer Game "Civilization" in History Education", Research in History Education, 6, 3, 2025, 1-21. doi: 10.48310/rhe.2026.23260.1197
HARVARD
bakhshi ostad, M. A. (2025). 'Investigating the Capacities and Limitations of the Computer Game "Civilization" in History Education', Research in History Education, 6(3), pp. 1-21. doi: 10.48310/rhe.2026.23260.1197
CHICAGO
M. A. bakhshi ostad, "Investigating the Capacities and Limitations of the Computer Game "Civilization" in History Education," Research in History Education, 6 3 (2025): 1-21, doi: 10.48310/rhe.2026.23260.1197
VANCOUVER
bakhshi ostad, M. A. Investigating the Capacities and Limitations of the Computer Game "Civilization" in History Education. Research in History Education, 2025; 6(3): 1-21. doi: 10.48310/rhe.2026.23260.1197